Wednesday, February 4, 2026

James Cameron’s Largest Difficulty With Marvel Motion pictures Would possibly Shock You






Except you have been residing below a very soundproof rock, it has been laborious to overlook superhero films having considerably fallen out of favor with audiences and critics alike. Regardless of mounting a comeback of types with the one-two punch of “Thunderbolts*” and “The Unbelievable 4: First Steps” this previous 12 months, it is not precisely a state secret that Marvel Studios has fallen on laborious instances recently. Heck, ought to the final main blockbusters carry out as anticipated within the subsequent few weeks, there’s an opportunity that not a single movie centered on a cape-wearing character will crack the highest 10 highest-grossing films of 2025 — for the primary time in nearly 15 years.

Everybody from Martin Scorsese to Steven Spielberg have mentioned the decline of superhero films and what this says about our popular culture tendencies at giant, so why not throw James Cameron into the combination? The “Avatar” filmmaker is at present preoccupied with the upcoming launch of “Fireplace and Ash,” however that hasn’t stopped him from including his two cents on probably the most urgent debate at present raging today … although not as we’d’ve anticipated. Whereas making an look on Matt Belloni’s “The City” podcast, the director was requested why it looks like no person has jumped on board the 3D bandwagon first pioneered by 2009’s “Avatar.” Based on Cameron, this falls squarely on the 3D conversion tendencies — versus really filming in native 3D — popularized by Marvel films:

“They’re doing it with conversion. So, your Marvel movies usually are launched in 3D by way of conversion. It sucks, I do know. And also you had different prime filmmakers [who] have been experimenting with it, like Scorsese and Ang Lee and so forth that truly authored in 3D. And the result’s that their films, like ‘Prometheus’ and “Lifetime of Pi’ and ‘Hugo,’ look spectacular.”

The benefit of 3D conversion is not price creating an inferior product, based on James Cameron

Naturally, by heaping reward on the 3D filmmaking of the most important administrators round, James Cameron mainly damns most Marvel Cinematic Universe films by way of omission. Given there hasn’t been a single Marvel film the place 3D really felt very important and vital since 2016’s “Physician Unusual,” it is troublesome to dispute something Cameron is saying right here. To listen to him inform it, nevertheless, that is solely the tip of the iceberg. The bigger challenge has to do with the studio’s total thought course of that feeds into this method, the place the perceived ease and effectivity of 3D conversion belies one thing rather more regarding. As he put it:

“When the studio tells a manufacturing to shoot in 3D, [they believe] the whole lot that goes unsuitable on the film is 3D’s fault. So, that [narrative] creates a way, on the studio’s half over a interval of years, ‘We’re not going to mess with 3D, we’ll do conversion.’ Now, the difficulty is that, in reality, conversion prices extra money than the incremental price of taking pictures 3D — which isn’t zero, however it is perhaps two to 4 % of your complete manufacturing price range. It is not an enormous deal, versus cramming in a quick, unhealthy conversion into your put up schedule and spending 5 to eight million {dollars} doing that, excellent out the window to a conversion home, to get a mediocre-to-bad end result that the filmmaker has not put into their authoring.”

Based on Cameron, the prevailing motivation behind this occurs to be precisely what’s plagued many a Marvel film. “The larger image is, that places the studio within the management place, proper?” he defined. “It simply shifts management from the filmmaker to the studio. That is what it is all been about.”

James Cameron is aware of what the ‘greatest limitation’ on 3D really is

For all of the studio machinations and inner politics concerned with making a film on the size of the “Avatar” franchise, nevertheless, depart it to James Cameron to have his finger on the heart beat of precisely why 3D hasn’t skilled the full-scale revolution that many people anticipated over 15 years in the past. Whereas there’s loads of blame to go round, maybe the only clarification could also be one of the best one: Most theaters merely aren’t constructed for it. Elsewhere throughout his dialog with Matt Belloni on “The City,” Cameron provided up his idea on the “greatest limitation” that plagues 3D to this present day:

“I believe the most important limitation on 3D has been gentle ranges within the theater […] You’ve got 95% of theaters are [set at] inferior gentle ranges — 95%, it is not a trivial quantity. So, you bought a number of premium screens and you may wager that, after we present [‘Avatar’] to the press, and we present it to the critics and all that, we be certain that the sunshine ranges are there.”

Whereas Cameron would not fairly cite his sources on that determine, we’re assured he is not too far off the mark. That will remind you of when theaters needed to make hasty changes to accommodate for an additional technological fad with excessive body price (HFR) filmmaking, marketed for films such because the “Hobbit” trilogy, “Gemini Man,” and “Avatar: The Means of Water.” However contemplating the prevalence of 3D, should not this be one other matter completely? It is mind-boggling that we might make it this far into the brand new period of digital filmmaking, but our theatrical infrastructure stays woefully ill-equipped to deal with the calls for of 3D. Hopefully, that continues to vary when “Avatar: Fireplace and Ash” hits the massive display on December 19, 2025.



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