Wednesday, February 4, 2026

Microsoft releases AI-generated Quake II demo, however admits ‘limitations’


Microsoft has launched a browser-based, playable stage of the traditional online game Quake II. This features as a tech demo for the gaming capabilities of Microsoft’s Copilot AI platform — although by the corporate’s personal admission, the expertise isn’t fairly the identical as enjoying a well-made sport.

You may attempt it out for your self, utilizing your keyboard to navigate a single stage of Quake II for a pair minutes earlier than you hit the time restrict.

In a weblog submit describing their work, Microsoft researchers mentioned their Muse household of AI fashions for video video games permits customers to “work together with the mannequin by keyboard/controller actions and see the results of your actions instantly, basically permitting you to play contained in the mannequin.”

To point out off these capabilities, the researchers educated their mannequin on a Quake II stage (which Microsoft owns by its acquisition of ZeniMax).

“A lot to our preliminary delight we had been in a position to play contained in the world that the mannequin was simulating,” they wrote. “We might wander round, transfer the digicam, soar, crouch, shoot, and even blow-up barrels just like the unique sport.”

On the identical time, the researchers emphasised that that is meant to be “a analysis exploration” and needs to be regarded as “enjoying the mannequin versus enjoying the sport.”

Extra particularly, they acknowledged “limitations and shortcomings,” like the truth that enemies are fuzzy, the injury and well being counters will be inaccurate, and most strikingly, the mannequin struggles with object permanence, forgetting about issues which are out of view for 0.9 seconds or longer.

Within the researchers’ view, this could “even be a supply of enjoyable, whereby you may defeat or spawn enemies by wanting on the ground for a second after which wanting again up,” and even “teleport across the map by wanting up on the sky after which again down.”

Author and sport designer Austin Walker was much less impressed by this strategy, posting a gameplay video by which he spent most of his time trapped in a darkish room. (This additionally occurred to me each instances I attempted to play the demo, although I’ll admit I’m extraordinarily unhealthy at first-person shooters.)

Referring to a Microsoft Gaming CEO Phil Spencer’s current statements that AI fashions might assist with sport preservation by making traditional video games “moveable to any platform,” Walker argued this reveals “a basic misunderstanding of not solely this tech however how video games WORK.”

“The interior workings of video games like Quake — code, design, 3d artwork, audio — produce particular circumstances of play, together with stunning edge circumstances,” Walker wrote. “That could be a massive a part of what makes video games good. Should you aren’t truly in a position to rebuild the important thing internal workings, you then lose entry to these unpredictable edge circumstances.”

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Latest Articles